ZBrushCentral

Morph UV error

I imported a character from CC3 and made some modifications using the move tool, nothing complicated. When I click on Morph UV I get this error. How can I solve it?

Hello @utiq,

It looks like your UVs aren’t welded. They also appear to be overlapping in places. ZBrush does not support multiple overlapping UVs.

Can you import the mesh into ZBrush again, flatten them with UV Master instead of Morph UV, and post a screenshot of the way the UVs look in ZBrush on import, before you perform any operations on the mesh?

Thank you!

Actually, I just found out that it happens when my Dynamic subdivision is enabled.

Ah yes, that makes sense. Dynamic subdivision creates virtual geometry that isn’t really there, so your lower poly UVs get spaced apart by virtual polygons.