Hey guys,
I’m new here so I don’t know if this is the right place to post this.
I have a car body that will morph into a new body. unfortunatly those two models have different poly count so I cannot use the easy morph in 3ds max. I tried all the solutions in max but nothing worked.
I saw a morph target video and i thought maybe this will help.
Anyone has any idea if I can import those 2 bodies and try to sculpt on over the other then export it back to max and use the normal morph?
Thanks guys