Hi,
we are having the following problem:
I want to sculpt my Morph Targets / Blend Shapes in both XSI / Maya and ZBrush. In order to mix the programs I just use the standard way of reimporting my modified obj from Maya or XSI and at the lowest SubDLvl of my ZTool and voila the changes made there are applied to ZBrush.
Then I can continue working from there.
However I noticed that after I step up the SubDivision Levels and go down again even if I didn’t change the model in ZBrush at all the Lvl 1 Subdivision is different / has moved ALL the points of the ZTool a tiny little bit not just the ones that were changed from Maya. To make it clear:
Just after importing an obj in ZBrush at SubDLvl1 and stepping up the levels of the ZTool and then stepping down again, without even touching the model my previous Lvl1 from XSI or Maya and that from ZBrush are not the same any more!
This means that I CAN NOT sculpt any morph targets in Zbrush because not just the areas that will be changed will be affected but ALL points in the ZTool. I am guessing it is because ZBrush uses a different SubD Algorithm than the other programs which use mostly CatMullClark. This assumption is based on the fact that points that are in denser areas of the model don’t shift their positions that much.
Is there a way around that? Any help greatly appreciated…
M