Aurick thanks for the explanation. Very clear and lucid. You’re a natural born communicator. You should be writing books.
You probably are?
You may be interested to note that when I get gems like the one you have just provided I cut and paste them into a collection of relevant notes, that I can build up into a set of reference texts. I need to do this because the information sometimes can be so much and so rich that you can’t digest it in one sitting. I frequently like to refer back to a paper copy, usually reading and re-reading stuff. Some info I may not need immediately but its nice to be able to get my hands on materials when I need it. An example of this is my UV Mapping and Texture document which relates to a number of applications which now runs to 150 pages. At pressent I have 17 such spiral bound ‘books’ for reference.
This may sound very geeky, but as Dirty Harry would say a man has to know his limitations,
and I know that I’m a slow learner
Aminuts
Thanks for the tip on the double button. I’ve never tried that before, now I guess I’ll have it switch on all time.
You mentioned animation earlier. Below is a workflow that I use. It needs refining and I vary it depending on the subject and length e.g. something that is less than a minute I would be less prescriptive, for something that is say five minutes long I definitely need a lot of planning and organisation.
Here goes.
Animation – Critical Sequence (3d modeller, video editor, audio)
Pre-production
Script – resource, revise, edit, adapt
Characters, Props ands Scenes – Conceive, Design, Build
Production
Setup
1 Establish file structure – folders for: characters, props, backdrops, animation/movement, dialogue/sound effects/backing music, avi footage.
2 Devise file naming and numbering convention.
3 Using video editor create blank Shots/scenes, to plan overall length of video
4 Establish standard font & position for on screen information display (top & bottom)
5 Insert scene number reference to dialogue & script into frame display
Storyboard - Creating Stills
1 Insert dialogue text within frame display
2 Insert notes on direction and audio effects/sound track in frame display
3 Record and add basic audio dialogue to AVI footage in video editor
4 Insert basic characters into modelled scene – no movement
5 Render to AVI in outline (very low resolution)
6 Requirements: Basic character models, No colour, No props or backdrop
Layout
1 Position characters in relation to each other, position scenery and props
2 Set camera angle, frame and compose shots
3 Devise and model movement, where appropriate e.g. essential character gestures, and camera tracking
4 Characters rendered in flat mapping (low resolution)
5 Requirements, basic characters, props and backdrop, no colour, frame information
Motion
1 Finalise motion/animation (characters, props, cameras, lighting)
2 Lip sync to final audio dialogue
3 Composite detailed characters, props & scene
4 Colour based on procedural shaders
5 Render to video - smooth mapping – medium resolution
6 Add audio to video – final dialogue, sound effects
7 Remove dialogue text within frame display
8 Overview of composition checking for flow between shots
9 Requirements, No lighting, no UV mapping
Lighting, Audio, Textures and Final Render
1 Full texture UV mapping of characters
2 Use of shaders and mapping on props
3 Full audio edit – voices/dialogue, sound effects, backing music
4 Set lighting
5 Remove frame information
6 Final high resolution render
Hope this is of interest.
Attachments
Animation Production.txt (2.11 KB)