In step 6 here (http://www.zbrushcentral.com/zbc/showpost.php?p=229058&postcount=2) what does activating the cage switch do?
Is the net effect such that the displacement map will be calculated from a base subdivision level of level 2 rather than level 1?
So, if I wanted to export the posed model to .obj and render it with displacement I should export at level two then?
Also, does the cage switch keep the volume of that level? So that the resulting displacement render won’t be too “skinny” ?
Another dumb question. So when you’re saving a non-sphere ztool, you always need to save at the lowest sub-d level. How about when saving a zsphere ztool? Should I always save with the preview off? Or lower the geometry to sub-d 1 and then preview off?
Thanks!