Here’s a monster character I’ve been working on for the guys at Horseback Salad Entertainment. He’s for a short film they’re working on that will be live action with this cg monster composited into it.
www.horsebacksalad.com
You can also check out the animatic and script for this project at www.monsterjobhunter.com
I still have to finish some face armor for him as well as make some thick, slimy drool (because every good monster has it). Those with the eagle eye might also notice that his genital area looks a bit unfinished. He’s supposed to have a belt type thing with some type of material hanging from it to cover up that area.
The base mesh was modeled in Lightwave, rigging was done in Maya, and rendering in Lightwave using Fprime and G2 with post work in Photoshop. The model was at about 2.5 million triangles in Zbrush but the Lightwave rendering is only at 500,000 triangles.