Stead thy hands and stay thine eyes and ingest these quickening words…let The Monday Night Challenge ensue!
Thats right kiddies. I am here to reinstate the Monday Night Challenge. We have a lot of new faces around here and a MNC would help everyone to better understand ZBrush. To “Challenging” users to try more and learn more. Besides…its TONS’O FUN! Through the months, we will be tackling things like low-poly modeling, texturing, combining materials, post effects like hair and fire, lighting, Zifs (ZSpheres)…every facet of ZBrush that can be covered.
Our good buddys Mentat7 and Ron Harris are operators of an IRC channel dedicated to further extend the learning process. We pop in there every Monday and a few times during the week and weekends to provide live help with the challenge (or any other problem, ZBrush or no). I haven’t seen them around much but then again I have been a ghost myself. Those of you that are serious about kickin some ZButt are going to have a good chance to do just that. Those of you who just want to participate in the fun, well you’re welcome aboard too. Everybody’s welcome! Even you High-End users nudge-nudge. The Server name is nexus.sorcery.net and the ports are 6667 and 9000. The Channel is #zbrush3 (1 and 2 are closed).
Now, time for some details.
The duration of the Challenge will be two weeks. It used to be only one but a few of us found this to be a little too short. We later tried a month but this proved to be too long for some. So I think two weeks should be just right. You can bust knuckles the first week and get help the next or just take your time…whatever fits best.
For the first few challenges, I will be choosing the topics. I have a few in mind right now to help kickstart everyone. Afterward, someone will be chosen to pick the next topic. After two weeks, this person will choose the next topic starter and so on, and so on.
The challenge is open to demo and full users, old and new. All images and models will be fresh creations…no recycling. Everything must be ZBrush (This includes the render). If you have to do any postwork in painting apps like Paint Shop Pro or Photoshop, thats cool but Zbrush should be at least considered for this. It has a good set of postwork tools. Last but not least, we still abide by ZBC rules partaining to content.
Now, The challenge.
This MNC is going to be Head Modeling.
:large_orange_diamond:Must be ALL native ZBrush models.
:large_orange_diamond:Doesn't have to be human. ;)
:large_orange_diamond:High or low poly.
:large_orange_diamond:May use ANY ZPrimitive (Zif, ZSphere3D, ZCube, etc).
:large_orange_diamond:Try to have Eyelids, nose, lips, and ears from the same model (you may attach ears if need be).
:large_orange_diamond:Must include a wire shot. (Uploading tools and ZScripts optional).
:large_orange_diamond:Textured (optional but good practice).
:large_orange_diamond:Try to use two or more materials like
moist lips and eye area (optional but good practice).
:large_orange_diamond:Background optional.
:large_orange_diamond:Eyes, teeth, and hair are also optional.
If anything comes up, I will ammend the parameters of the challenge.
Don’t forget IRC.
Good Luck and Happy ZBrushing