Hello everyone.
Here is a Tutorial that shows the complete process of uv maping a Zbrush base character. I also show how to make one single Uv map in Modo that produces 4 seperate maps within Zbrush with the aid of polygroups.
Please excuse the audio quallity, my back lite keyboard creates interfearence heard on playback.
The videro can be watched here: http://blip.tv/file/987773