I didnāt buy it yet, but I had the chance to play around with it a few days.
My Pro and Cons list:
+) The great UI is very customizable and setting up your own custom UIs is really easy.
+) It has some really cool deformation tools. Plus, nearly every transform tool can also be used with one of the plenty falloffs.
+) It comes with some nice pdfs and, if you donāt have time to read, some training tutorials.
-) Itās slow. And I didnāt try it on a Geforce Card workstation.Compared to Silo, itās extremely slow. Hope Lux will speed it up with coming updates.
-) Thatās a personal preference: I hate how the layer system works. I love the Mirai/Wings approach, the geometry graph - Thatās a great implementation. But the Modo one is the same as in lightwave and I donāt like that āI erase an object but itās actually still in my sceneā thing. Also, there are no options to select or reference my objects from the layer graph.
-) There are still a hell lot of tools missing. No Connect, a few tools feel pretty strange, Wings and Silo offer a lot more here.
-) UV Editing
-) You canāt edit the mouse buttons: You have 2 navigation presets (default and Maya) but that just isnāt enough. Iām always using a kinda Mirai style for navigation, MMB to rotate, etc. And I hate having different navigation controls in different programs - Thatās a really disappointing one for me!
-) No Smart Highlighting/Component Pre Selection. Using the Tweak Tool is a Trial and Error thing.
-) You often lose your Symmetry while modeling.
Well, thatās everything I can think of now. Maybe I missed some things while testing (didnāt have a lotta time), but I was a little disappointed. I think itās a great start and Iām sure it will be a great modeler in the future, but I wouldnāt use it in itās current state, cause there are a lot of better modelers out there.
I hope Luxology reads all the critique they got very carefully and surprises with a fantastic Modo 1.5 version.