Hi everyone! I must say that I don’t post often but I’m always watching all the amazing work in the forum.
So, I present you this poster done for Chivas Reagal that I’ve done at Mécanique Générale in Paris.
The modelling was done from a base mesh done in 3ds max and then sculpted in zbrush…i think i had around 11millions polys in the final scene. Luckily decimation master was out about the same time i was finishing the modelling :D…thanks pixologic!
Textures were done in Photoshop and Zbrush with the incredible “bake shader”. A tutorial was available in cgchannel at that time.
For the render I always I’ve used like always Vray…my english is getting worst, sorry.
Here’s a lowres image…the original is 6000x6000 pixels…
Keep the good work coming everybody!
cheers!!
credits:
Bruno Jiménez (me :D):modelling, textures, lighting and rendering.
Baptiste Massé: artistic direction.