Hello everyone,
I’m new to 3D Animation and Modeling and I was hoping a more experienced practitioner could help me with some questions I have. I’ve decided to jump right into learning instead of waiting months until I can start taking my Multimedia classes. I’ve been testing out various programs, researching, practicing, etc for about a month now so obviously my knowledge is limited to say the least. What I would like to know is:
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Is it possible to design a character without modeling?I’ve experimented with Maya and found it very intuitive, modeling doesn’t seem too complex but its a bit unforgiving. However, I think I could do the exact same thing 100x faster with sculpting.
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Can sculpted hair be animated?As I understand it, zbrush is like molding a lump of clay so if I wanted to make hair for a character it would be attached to the sculpture and unmovable? Almost every video I’ve seen, hair is done in Maya or another program and is animated later. Is there no way to make animateable hair with a sculpt?
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Why aren’t high poly models/sculptures used for animation?I’ve been seeing this a lot on forums and I was puzzled as to why. I guess people make low poly models, then high poly ones, then low poly ones again for animation?
I don’t plan to go into making video games or anything, I would just like to learn so that I can make my own videos. So I guess that would make me a hobbyist? I was planning to make characters, environments, etc and animate them in Source Filmmaker to use for my own personal projects but if I can do this better/faster with zbrush as opposed to modeling I would love to. Thank you to anyone that offers their knowledge and wisdom.