ZBrushCentral

Modeling/Texturing for movies

I have no idea how to construct this questions,but i hope you will understand, and give me advice.

I want to be 3D modeler or/and texture artist for features films. Does the 3D models need to be in triangles like in games? or they are in quads?What does 3D software is most used for modeling in movies ? Maya/Zbrush, Maya/Mudbox, Max/Zbrush?

What about texturing? How is best approach to texture models for movies? in Photoshop, or in 3D program like Mari? What about baking, and maps, which maps should i learn and use for the texturing process,and with map to use first ?normal map, displacement map, or others? How is made in movies to look so realistic? Are they using hand painted textures or they use real one?

I don’t really understand, which maps is for, and when to use it?

At second thought, i would like to focus on modeling, hard surface, non-organics(not yet) for environment. Is this worth it, just to be modeler for movies, as environment modeler?

What should i focus on to be environment modeler? Is there a job, where i would like to model world, buildings, or other hard surface things for environment. And what is best thing to approach this?

As for later, i want to learn anatomy and proportion for character and creatures creation. I want to attend a online course with scott eaton tutorials for anatomy and sculpting for artist.http://www.scott-eaton.com/What about drawing, i don’t want to draw, i never drew in my life, okay, i tried to draw few months ago, when i was attending a graphic design course for 1 year, damn how i much hated drawing classes, it was so boring, and i didn’t enjoy at all. I know that it helps, but does it necessary to get a job or whatever?

Please someone?

I can’t believe that i didn’t get any damn single answer for this? C Mon guys i need your help.

I was writting a precise answer to most of your question but suddenly I read :

At second thought, i would like to focus on modeling, hard surface, non-organics(not yet) for environment.

You’re on your own buddy …

I have not worked on film professionally although I have helped out on an indie film doing some creature work so I am going off my experience it may be different working for a production company there are quite a few on here who have done various movie and TV work.

3d models for film do not need to be triangulated this is more a thing for how game engines handle geometry.

Any of those 4 pieces of software are fine for film work it will all depend on the studio. Some people might say one is better for games the other for films but they both have similar features if you can use one you will certainly be able to adapt to another it is usually a case of getting used to a new UI.

Photoshop is fine but painting on the model will make life a bit easier you since you have 100% control over where the details are going and how they will look without the guess work involved with photoshop. I use a combination of both 2D and 3D painting when texturing.
You do not necisarily need Mari for this although it does seem pretty amazing both Mudbox and Zbrush can do this although Zbrush is model resolution dependent which is a negative for me I tend to sculpt in Zbrush and texture in Mudbox.

You can use a combination of both hand painted or photo reference basically use whatever is going to get you the desired results you need for the project.

If you want to get into the environment side look at how matte paintings are produced and look at compositing.

Scott Eaton is a very good teacher and really knows his stuff when it comes to anatomy. I got to do one of his lectures at a company I worked for a while back if you can afford it it is worth doing if I had the cash I would take it again myself without a doubt.

Basic drawing is a useful skill to have for any art job you don’t have to be able to draw to the standard of a concept artist as thats what they are there for but it is useful to be able to covey ideas but it is not a necessity