ZBrushCentral

Modeling stuff like dresses and capes

I was wondering if there were any tutorials or if anyone had ever modeled a dress or a cape before. How would I go about modeling something like those, they would have to be very thin, is that even possible?

Especially a dress, making it all thin and hollow on the inside.

I hope I’m making myself clear enough, any help would be appreciated.

EDIT: I suppose I should say; I’m asking this because I wanna make clothes to extract to 3d studio max and animate.

I know that there have been a couple of discussions on clothing, including one about a month ago. Nothing for dresses, though.

You should be able to use a Plane3D for the cape. Draw on it in Edit Mode with ZADD or ZSUB to shape the folds. You can also use masks and deformers like Offset.

If you really want to go the full 3D route for the dress, you can use a Cylinder3D or Spherinder3D with the initialization settings adjusted to make it hollow. Then you should be able to model it like the cape.

Other approaches that I know have been used by people have been to model a Sphere3D to create clothes (remember that it doesn’t matter, if you’re only using the object in ZBrush, if the clothes are really hollow. Nobody is going to be looking inside of them. Most people model the clothing as a part of the body. Visible body parts (neck and wrists, for example) are modeled separately and fitted to the appropriate parts of the clothing piece.

Yet another approach has been to model your person with only basic attention paid to the parts that will be hidden by the clothes (just to give you a guide). Then you model the clothes around that with a Plane3D. Since ZBrush is from a fixed POV, it doesn’t matter if the character’s backside is showing cheeks to the wind!

The final answer as to what approach will be best for you will depend upon your final use for the article of clothing. If it’s just for in ZBrush, then I really wouldn’t bother with anything that can’t be seen from the camera’s POV. If it’s for export to another app, then you’ll have to try the hollow 3D primitive approach.

Hope that helps! I’m sure other folks will have ideas, too. :slight_smile:

never fear the doctor is here… im currently working on a zscript that will kinda show how to create cloths on a model… hang in there help is on the way… i should have it up and on this site by the end of the week.

Hey, what aurick said. :wink:
I haven’t modeled anything hollow, but you can still give the impression of hollow by using zsub in the appropriate places. Check out the link to, Some Production Insights. You’ll see an example of clothing modeled from spheres and cylinders… oh, wait a minute. :confused: I just noticed your “EDIT:…”

Perhaps after you’ve modeled in ZBrush on something other than a 3d plane, you could delete the appropriate polygons (where a hole should be) in 3d Studio Max? Then make sure your polygons are two-sided. The clothing won’t have a real edge, but perhaps this won’t matter during your animation?

hope this helps,

Adman

use the sweep tool! and be sure to adjust the profiles in the initialize parameter to make it hollow…and then use the masking to create the folds…

this only creates a base model for something like a dress which is essentially a hollow cone with the top cut off…from there you have enough to work with. another suggestion is to sculpt the object as a solid…then just delete the undesired polys in Max…which magically makes it hollow!