Hi,
as a beginner I’m learning how to make conforming clothes for Poser characters using Zbrush, 3ds Max and Poser, the final output, render, etc, will be done in Poser.
I’m going to make a very easy example just to ask my questions and learn, thanks!
In Zbrush I import Victoria 4, troguh the extract command I use her body to generate a simple clothes, let call it wetsuit.
As you can see in the photo the wetsuit is made by 2 tools, the wetsuit it self (2 red arrow), the pink stripe (1 red arrow) that hold the zipper that I dont show to keep things easier.
Still in Zbrush, once I generate all the needed textures, etc I must export my tools to 3DS Max (or any other modeller) to assigne polygon regions, the wetsuit has one texture the pink stripe another one.
I must export the wetsuit and the stripe as 2 separate tools or as a merged one?
Generally speaking, could you be so kind, explain to me to this point on what I have to do?
In 3DS Max I must assigne polygon regions cause the wetsuit has one texture, the stripe another one, I do that trough Multi sub object materials, once done I must export again to group editor application, with Victoria 4 as a base I must assigne polygon groups to my wetsuit cause, once in Poser I must conform it.
Thanks a lot for your help.