ZBrushCentral

Model Scaling, Sizing & Units

I’m using ZBrushCore and I go back and forth to AutoDesk Fusion 360 for the engineered portions of my design projects. When I go back and forth I’m losing the size, unit and scaling of my meshes within ZBrushCore. How do I measure distances in inches while working in ZBrushCore to make sure my final outputs are the correct size?
Thx in advance!

I’m guessing that ZBrush Core can be set the way this lad did it in ZBrush: https://www.youtube.com/watch?v=QjreH90ZVJ4

I watched that video and it’s still confusing!
I see there is a PlugIn named Scale Master. I tried loading this into my ZBrushCore and it does not work. Do you (or anyone) know if it should work in ZBrushCore?

Also, in that YouTube video for scaling he also shows a 3D Printing plugin. Does this one work in ZBrushCore?

I only just loaded Scale Master today. It works fine in ZBrush 4r7 but I can’t say if it will work in Core as I don’t have that version.

You can’t use ZBrush plugins in ZBrushCore. Scale shouldn’t be a problem though. ZBrushCore uses generic units and on export these should be interpreted appropriately by whatever program you are using (depending on what the import/export settings are for the other program).

What method are you using to move back and forth between the two programs? If you could give a clear step-by-step of your process I will see if I can find what’s going wrong.