captain…thanks for the post, glad im not the only one having issues like this.
yiannis…also glad to know its an acknowledged effect of misss. But i was also thinking that it may have something to do with the scatter levels.
It should be noted that when the fast_skin specular is ON and brightened, the specular appears to be scatted by either the displacement or normal map, its a very wet look, but would also like the detaisl on the mesh as well.
It should also be noted that in order to get the correct color from the texture map i painted in zbrush, i had to plug the texture(as a .map file) into the fast_skin’s diffuse color node, as well as the subsurface and the epidermal.
So the diffuse color, subsurface, and epidermal are pushing the color texture. Without this i found just the diffuse color pushing the texture provided an extremely dark and sometimes washed out color due to the added colors of the rest of the sub surface scattering levels.
This however shouldnt have much effect on the displacement or normal mapping of the mesh. But like yiannis mentioned my sub and epidermal layers may be too deep washing out details. will try as soon as i get home.
Keep me posted if you come across anything Captain