ZBrushCentral

Missing UVs

When I try to render in Max with a displacement map, the renderer is displaying a “Missing Map Coordinates” error.

In ZBrush I tried Tool >> Textures >> AUVTiles and then export the model again but the problem still unsolved.

Any Suggestion?

Check your ZB export options, maybe? As I understand it, if you dont haveTxrchecked in the tools export options the UVs won`t be exported with the model.

Cheers,

R

You are right Rory_L. Thank you! :slight_smile:

i cant believe it ,you are right… i exported my obj , brought it into maya and there were no UV`s…on my other OBJ files there were and i couldnt figure out what the … i did different…

THANK YOU!