Thanks for the responses on this issue,…The original model I had saved out of Artec Studio 9, and also saved the texture map out with it as a jpeg…But then I brought the model into zbrush and turned it into a Polymesh 3D and did some editing to the model like touching up the arms and hair.
after I was done editing the model I went to import the original texture map that I had saved out with artec but I got a message saying that I would need to apply a UV map before I could do the texture so under the uv map panel-create- I selected UVP (UV Planar) but when I go to flip the texture on the vertical it still doesn’t lay right on the model.
I had tried doing this with a model before turning it into a Polymesh and it works perfectly once I flip the vertical.
Am I maybe not doing the UV Map part correctly?