I just decided to use my previous solution for the feet, but I also have to get the left wrist over to replace the right one. This isnt so easy because the arm is one solid piece, any seam here would be very noticeable.
Freezing subdivion levels first didnt work.
The part of the arm I am trying to get over has similar geometry that matches, but isnt quite long enough. I split both arms off, deleted the one i dont want, and mirrored the other over. With these arm pieces as their own subtool seperate from the body I am trying to weld or merge them back togethor, this part needs to be one piece.
Welding wont work it is telling me the mesh has triangles, yes there is a few triangles but they are hidden and i cant rlly remove them without increasing the polycount. I tried taking both subtools (the arms and body) into maya via GoZ and lining the piece up then Goz back to zbrush so I could weld but was unable to due to a few triangles.
What are my options? Any help? This is sooo easy to do in maya, why wont this work in zbrush… This model is like done if i could get this mirrored over properly as one subtool with all subdivisions. I need to move on from this project.