Hello again Zbrush Central!
I am currently working on a model but I did not have enough geometry or subdivision to model the hands I originally built in Maya. I constructed new hands in Maya and decided I was going to try to combine them with my Mesh. I sculpted my hand in Zbrush and then I tried to combine it to my current mesh as a subtool. I have two problems with this though.
-
I cannot mirror one of the hands in Zbrush because it asks me to delete my subdividisonal history! I don’t want to do that! Why can’t I just flip it on the X axis…?
-
When I merge the tools together to make a new subtool… I hoped just squashing my old hands out of existance would do the trick (I don’t know how to cut them off and I have made many mistakes in my model so the base mesh subdivisions were lost a long time again). When I merged them I get these seams in the model. I then used this tutorial I found online which tells me to export it was and .obj, bring it back in with the import tool and ther Merge Points options on…but this doesn’t work as desired in the tutorial? I read it may have something to do with the subdivisions in the subtools (they are all different…since I had to delete the history of my mirrored one and the hands were sculpted individually)…but I REALLY don’t know!
THIS IS DRIVING ME MAD! I really need this model finished by this Thursday coming and I am running into huge problems!
Help me please!
Thank you,
Sophie.