I tried mirroring with Subtool Master, exporting and importing as obj, with transpose master,… but I get nothing.
There are errors about memory, zbrush crash when I try to do actions at the 6 level. And when I reconstruct subdivisions after mirrored, the other layers are lost, with weird geometry… I think this is because I change the vertex order with the mirror action.
So I tried to use Smart Resym, masking some areas and translating to other layers by the morph tool, and then inverting the mask.
But the result is not perfect, there are artifacts because of the seam of the mask and the eyes are not in the correct position…
Any idea about it? What do you do when you want to invert some areas of a pose or all the body without changing the point order? Sculpt again? Another easier method? Thanks.