Is there any way to mirror polygroups, or copy polygroups from a similar mesh in Zbrush 4R4? I mirrored a shoe, but the polygroups aren’t on the mirrored mesh. Is there anything I can do to remedy this?
Mirror in subtool master won’t keep polygroups. But it works in tools>geometry>modify topology>mirror and weld
Because your original is in the right side you will need to use mirror in deformation first as mirror and weld only will use that side.
Try mirroring as a separate subtool and then merging them.