Howdy all,
I´m pretty new to the ZBrush world and I´m having a blast with the Software and its capabilities.
As I started on ZBrushCoreMini, I noticed that it automatically creates a more “refined” polygon mesh in the area sculpted with the standard brush for example. It´s like you have 3 different mesh “densities” in the model (see image below).
Yesterday I decided to upgrade to ZBrushCore and I now noticed that it doesn´t automatically refine the polygon mesh like ZBrushCoreMini does. Is there a way to have ZBrushCore behaving in the same way? I managed to use DynaMesh and use a higher SubD level but they both changes the polygon mesh count of the entire model. I´m pretty sure that that´s how it is supposed to behave but I guess I got used to the more dynamic way ZBrushCoreMini handles the polygon mesh density “on the fly”.
Any input on this matter is highly appreciated.
Cheers!
Ricky.