ZBrushCentral

Micromesh for the professionals

So I have been thinking about this for a while now and I think that it might be best for me to make my characters hair using micromesh and not fiber mesh. Simply because it will translate better when converting my mesh to a low poly, because that way I won’t have to change the hair topology for the low poly.

So here is my question, every micromesh takes up one face on a mesh, but when you apply a micromesh to a fiber mesh it takes up the whole plane and can now be bent. Unfortunately micro meshes ignore all UV maps, but I’m curious how can you make it bend and take up the entire plane like in the fibermesh, but instead on a mesh that is exported in from another program, anyone has success with this?

Can anyone assist, I have created a micro mesh which works fine on flat surfaces, but when applied to curved surfaces i get gaps, how can I get these to weld together? See image…

Well greatly appreciate some advice?

Thanks in advance…

Micro Mesh.JPG

I second this…having trouble with it myself. I saw in a tutorial where the author said that one way to avoid the gaps is to export the “micro-meshed” mesh and then re-import with weld points set to 0.01(max) in the import settings. But the gaps are too huge for that to work, so nothing happened for me.

Thanks… tried it and still will not work, maybe only with flat meshes, I think I’ll try and the extrude after test… will let you know…