So I have been thinking about this for a while now and I think that it might be best for me to make my characters hair using micromesh and not fiber mesh. Simply because it will translate better when converting my mesh to a low poly, because that way I won’t have to change the hair topology for the low poly.
So here is my question, every micromesh takes up one face on a mesh, but when you apply a micromesh to a fiber mesh it takes up the whole plane and can now be bent. Unfortunately micro meshes ignore all UV maps, but I’m curious how can you make it bend and take up the entire plane like in the fibermesh, but instead on a mesh that is exported in from another program, anyone has success with this?