ZBrushCentral

Micro beveling stark edges of my rhino models mesh (realy could do with some advice)

I want to use Zbrush to “polish” my obj exported mesh from rhino. But Zbrush is so alien compared to rhino I have realy hit a brick wall. I just want to soften those sharp edges a little to realy make the model pop! (ive spent about 50 hours in Zb)

Any advice would realy be appreciated.
Thank you all

Attachments

vis new 2.PNG

vis new 3.PNG

texdirt test colour P4.jpg

To elaborate. Id like to assign edges to smooth, and constrain the deformation of the mesh uniformly. (does that make sence?)
Id rather do this as an operation rather than manualy brushing over them.

Is this possible? or am I barking up the wrong tree?

Take a look at the Dynamic Subdivision options, especially QGrid with Bevel and Chamfer. These allow you to experiment with different settings and see the result in real time. You can then use Apply to create actual geometry.

http://docs.pixologic.com/reference-guide/tool/polymesh/geometry/#dynamic

Thanik you! thats realy helpfull!!!