Hello,
Since I used Zbrush from start to model statue, so I’m gonna post in here .
The orthograph picture in zbrush:
[attach=33740]Davidrotate1.jpg[/attach]
and here are the test renders to make sure I get the correct perspective dissortion (lower res mesh to fast thing up):
The mesh polycount is 750k in zbrush, but somehow it translates into 1.5mil in 3dmax
The model was started from the head and then I used edge loop to expand the mesh. I had to do that because I wasnt going to make full body at first
maybe I’m gonna texture it a bit before I’m done with it
Hope you like it