ZBrushCentral

Meshes have a grayish tone even in flat color

I don’t know what I changed, but now every mesh I load into my window has grayish undertone, even if I use the flat color shader they are never completely white. This wasn’t such a big prolem, but now that I’m trying to polypaint, every single time I color pick the mesh it ads that extra gray value to my color, making my color selection darker than what I want. I thank anyone who can help with this matter, which is somewhat urgent. Thank you.

Here a couple of images that show the problem.

In this image I have the basic material selected on the mesh.
gray_mesh.jpg
This also affects any other hue, so if I have a light red applied to it and then I color pick it, it will pick a darker red because it adds that extra darker undertone value. I really will thank if anyone can tell me how can I fix this.

Attachments

gray_mesh_1.jpg

gray_mesh_2.jpg

For anyone who might experience this in the future. Open the demodog project from your lightbox, change the shader to flat and select a white color. Then load your conflicting ztools and just alt+click and switch between your subtools and they should change their gray color to white. However, if one subtool still shows some gray after clicking on it, this time you can fill the subtool with white and now it will actually become white again. I don’t know why or how this works, but it did for me and hopefully it can help someone else. Demodog to the rescue!

aurfax, Thanks for posting your solution after you found it. Most people usually won’t bother. At least this way if somebody is doing a search for a solution to this problem, they have an answer in this thread. Much appreciated. :+1: