Hello,
maybe someone knows the Maya-Zbrush workflow for creating a blendshape:
I just imported a mesh from Maya to zBrush (as OBJ).
It has in Maya transformations (that I need to keep).
When I export this into zBrush, sculpt a bit on it and Reimport it later into Maya,
then use it in Maya as a BlendShape target (same topology of course and in local tangent space),
then it leads to a incorrect transformation and position. Also all transformation values get lost already right after export from Maya.
I’m sure this is a simple basic knowledge
Many thanks