Hi
This is a follow-on thread to this one.
Even with the Focal Shift set to -100, I’ve noticed the texture on my mesh/hair cards skew whenever it’s rotated around.
Both my PC and laptop are using 2023.2.2. I’ve tried checking the Mesh Integrity and fixing the mesh, but no issues found and it still happens. I’ve checked the UVs, which are all fine and correct. I was wondering if it’s because, in the example GIF, it was due to chopping the tops of the hair cards and deleting hidden, but I tested that with a single hair card and there were no issue.
I’ve exported the mesh out for others to test. Looking at it in Maya, it looks skewed even when it hasn’t been rotated, but perfectly fine in ZBrush. o_O So I imagine I’ve squashed and pushed/pulled it too much, so I’ll be re-doing this clump again. I even tried importing it into a new scene inside ZBrush and the same thing happens. Tested it with both Transparency on and off. Same result. I figured it might be the compression used for the texture, but with both a 2K and 4K map, the same thing happens. I have used JPEG though, but I can’t imagine that’s the reason, surely…?
With a new hair card, I’ll try replicating the issue. It might be just a one off.
hair clump.zip (3.7 MB)