I don’t think it’s a duplicated mesh (it doesn’t show up in the preview window), but rather a classic case of stamping the model onto the document. In this case pressing Ctrl+N will clear the document and leave just the 3d model behind.
The issue is I really do not understand ZBrush’s mesh/tool/sub tool management system. I did watch a video that went over the sub tool menu but that did not help at all.
Essentially, the document window/viewport in Zbrush is a 2d document just like in Photoshop. It is made up of pixels that store RGB information*, and you paint on this document to create an image. With Zbrush you’re not just limited to standard brushes; you can paint the image by placing 3d models around the document. This is why 3D models are referred to as ‘Tools’ and are stored with the other 2D brushes inside of Zbrush. The whole magic behind understanding Zbrush is that when you place a model onto the 2D image document, you are given a chance to edit it before converting the model into pixels on document. Editing can be as simple as rotating and scaling the model into the desired place, or changing its shape and colors. This is where edit mode and actual 3d sculpting/polypainting comes into play. So Zbrush is not a 3d program where you are rotating a camera in a virtual environment around a model, but rather it is a painting program where you are rotating a model on top of the canvas. Once that concept clicks, Zbrush’s behavior is easier to understand.
This means two things right away:
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If you accidentally leave edit mode then you end up turning the model into image pixels. If this happens, you can clear the image document by hitting Ctrl+N, redraw the tool onto the document, and re-enter edit mode to continue sculpt.
There’s also a way to ‘stamp’ the model onto the document, which stamps the current view down into pixels while keeping the sculpt active. This is done by hitting ctrl+s, and so this is something you might have accidentally done over the course of sculpting. Again, you can just clear the document with ctrl+n and keep sculpting.
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This also means that when you want to save a 3d sculpt, you’ll want to save the Tool and NOT the Document. If you just save the document you’ll be left with an image made out of pixels, not a 3d model made out of polygons. Use the Tool palette when saving or exporting the 3d tool.
*Note: Pixels in Zbrush are a little more advanced than regular pixels as they can also store material and z-depth information along with RGB channels. These advanced pixels are named ‘pixols’. You can start to see where the names ‘Pixologic’ and ‘Zbrush’ come from.