Hi. This is my first post here. Sorry if this is noob question or my mistake.
When I baked my normal map, mesh surface become unsmoothed with normal map. Then I cheked my Zbrush file and there was not any problem on original mesh. After that I imported my mesh back to Zbrush and there was same weird artifacts same as normal map. It seems Zbrush export breaks something in my mesh. I tried to export as FBX and OBJ and both of them were same problem.
This is my original mesh
This is what happened to mesh after exporting
And this is what happened in SP after baking.
All my previus subtools had same problem, but the materials hided them. But this is skin so it is visible. Please help me to fix this problem. THX.