Simply put, a plugin that looks at the average smallist triangle and tries to devide the rest of the mesh to suit, preserving the UVs. Like a reverse version of the Decimation Master.
Either that or a Mask auto-selection method based on triangle size.
I know triangles are bad for sculpting and polypaint but I want to make some game reskins and I’m running out of options that don’t involve hours of converting imported models to square quads. Help!