Hi,
I have recently tried to merge two tools together [a head to a body] of an animal that I am trying to create this has gone well but after some work I began to notice that the body has a lower mesh density than the head has When I work around the joined area, this difference in poly count meant that I couldn’t sculpt properly and the final mesh result looks odd and not realistic. I would like to get a seamless bond between these two tools with out any imperfections. Is there a way to even out the mesh density in this area?
Thanks for any help.
Regards Zubin