Hi all.
I hope someone can help me. I have a sculpt that i started and got into the blocking phase but I need to replace the hands with another idea. Instead of re-sculpting the whole hand (it’s not in dynamesh mode anymore), I want to use another hand mesh that I have.
I have tried to import it as a sub-tool and merge them by using ZPlugin> Subtool Master > Merge and tried converting a merged mesh into dynamesh, but each time, the seams between the meshes (hand and body) remain separated. I can’t get them to merge, even in dynamesh mode. i would also rather not re-dynamesh the model as i ill lose topology.
I am thinking that may only option at this point is to desimate the model and try to repaiur it in Maya, but that’s a long workaroundand i was hoping that ZBrush has a solution?
Appreciate any help anyone can offer.
-Harry