How can I merge coplanar faces so that I have very less polycount?
merging question.zip (2.6 MB)
Hi @archz2 ,
as Zbrush do not manage N-gon you might have to unweld then remove each edges manually using the Zmodeler brush.
hope it helps,
Nicolas
Okay. I should have detailed my question clearly.
Let’s say there are 9 square pieces of mesh arranged in a 3x3 grid. Now I want Z-Brush to merge those 9 pieces into a large square mesh. This is the main principle which should be applied on the entire volume with such arrangement of square mesh pieces.
Any quick method to do that?
There is no automatic process, but you can do like that
repeat the process with the other subtools.
then merge them all and complete by modify topology > weld points.
Hope this help,
Nicolas
Okay. I tried. It didn’t work. I’m definitely doing something wrong that I can’t figure out. Here’s a screen-recording.
Man. That’s a fairly lengthy process. I’ll probably watch the video thrice to understand all the steps.
Maybe Z-Brush is not the suitable tool to do this specific type of mesh optimization. Any other software which allows this kind of merging at a faster level? The goal of this is to reduce poly count and have clean surfaces.
Right now it’s only one large voxelated geometry but when dealing with this in larger context, files become heavier.
Sure that work if you only do it once but with dozen of mesh with even more polygon that is not suitable.
the process is posted above on the previous post before the video.
hope it helps,
Nicolas