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Merge coplanar flat mesh faces

How can I merge coplanar faces so that I have very less polycount?

image merging question.zip (2.6 MB)

Hi @archz2 ,
as Zbrush do not manage N-gon you might have to unweld then remove each edges manually using the Zmodeler brush.

hope it helps,
Nicolas

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Okay. I should have detailed my question clearly.

Let’s say there are 9 square pieces of mesh arranged in a 3x3 grid. Now I want Z-Brush to merge those 9 pieces into a large square mesh. This is the main principle which should be applied on the entire volume with such arrangement of square mesh pieces.

Any quick method to do that?

There is no automatic process, but you can do like that

  1. polygroup > polygroup by normal
  2. hide one group at a time and apply tool > geo > modify topology > unweld group
  3. use the zmodeler with alt key to quicly draw a selection of polygon that you will turn into a new polygroup.
  4. split the biggest islands/chunks to new subtool.
  5. use modifiy topology > unweld group border again.
  6. use tool > geo > edgeloops > delete loop with the angle set at 1 degree.

repeat the process with the other subtools.
then merge them all and complete by modify topology > weld points.

image

Hope this help,
Nicolas

Okay. I tried. It didn’t work. I’m definitely doing something wrong that I can’t figure out. Here’s a screen-recording.

I made a short video to show you the process

hope this helps,
Nicolas

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Man. That’s a fairly lengthy process. I’ll probably watch the video thrice to understand all the steps.

Maybe Z-Brush is not the suitable tool to do this specific type of mesh optimization. Any other software which allows this kind of merging at a faster level? The goal of this is to reduce poly count and have clean surfaces.

Right now it’s only one large voxelated geometry but when dealing with this in larger context, files become heavier.

Sure that work if you only do it once but with dozen of mesh with even more polygon that is not suitable.
the process is posted above on the previous post before the video.

hope it helps,
Nicolas