Since a lot of folks have been stressing out over getting proper displacements in Maya, I wrote a little MelScript to assist. Basically, it’s VERY rough, and more of a macro than a proper script. Thus, it cannot be run twice (it will error out). Nor do I garuntee it works for everyone. The setup it does, is based on the great tutorial pdf by Scott Spencer. “ZBrush To Maya 32-Bit
Displacement Guide”
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Creates/Applies basic blinn material with file nodes for displace and bump. Just graph the object’s material in Hypershade and plop your maps into the appropriate file nodes.
Remember to swtich your renderer to MR. The script doesn’t check for this. Maybe a later version;)
Use this script in a clean scene, at your own risk. It was really just a way to help automate the task of getting a scene set up correctly without having to remember all the steps.