ZBrushCentral

Medusa

Well It’s my third project and this time I decided to set myself a propper brief I thought for a while about a creature that really affected me as a kid It basically came down to Kong and this bitch! lol I’m not up to speed regarding fur so the Gorgon won No contest!!!

I was going to try for a faithful Harryhausen look but in the end decided to do my own thing (snake body inspired by the master of course) as Z-brush is capable of such detail I probably wouldn’t be able to help myself going texture mental so here goes…

I started building a basic frame in Z-Spheres, getting the lengths and widths and rough pose I wanted by flicking from Edit, Scale and Rotate

Then stupidly or maybee with beginners bad luck saved the file as a document and found I couldn’t re-edit it when I loaded it back up so had to start from scratch but this time saved it as a Tool! and think it was a better 2nd time anyway!

That’s a tip for any Z-SPhere novices -

SAVE YOUR Z-SPHERE MODEL AS A TOOL!!!

Anyway,

somehow managed to skin it and add enough bulk to make it workable in clay, then I spent a couple more hours throwing on some form and texture.

My aim is to model and paint her up and then model the various snakes to comp together later ( I tried to Z-sphere the snakes onto her head but couldnt get them thin enough!?)
and then somehow get her integrated into a suitable scene so I’ll keep you posted on my progress

Help, coments or queries welcome as always, lovin every second although It’s daunting how much there is to grasp it’s a hell of a lot of fun learning!

Keep Z-ing
:wink:
Fishadder
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Attachments

2.jpg

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Well … You probably already know this but your anatomy is off. One thing I can see you did is you divided too much to fast. I know there is a mental block when working on lower sub d level, and you want to just jump to four or five divisions and start detailng. But you should really stick to the lower levels until you have all your forms built out correct. Just like with real clay

Can you add a bit more to that I’m a new Z-Brusher and need as much crit/help as poss.
I’m now stuck with the Z-Spheres skin option as before it was letting me divide up to 7 now only to 2 ! ?
What am I doing wrong ? any ideas

Cheers!
:wink:
Fishadder

You got me. I don’t generally build things out of zspheres. I usually build a low poly in max then import an obj.

Did a bit of Concept work on the head. Realise the Anatomy is probably odd but I’ll use the feeble excuse I couldn’t get any refference for a Gorgon Snake Woman! lol.

Keep on Z-ing
:wink:
FishadderfaceTest.jpg