Hey guys just sharing a mech I modeled in ZBrush, rendered out in Keyshot, then comped in Photoshop. Been loving this workflow! Thanks for lookin :>
2 Likes
nice mech model! her ult is op lol
1 Like
Great job. Was it all ZModeler?
1 Like
Thanks! Hahaha yeah it is!!
Thanks Paul! Most of the pieces are just brute forced Dynamesh with clip curve and hpolish/planar brushes. The neck “cylinders” are pure ZModeler and that spiral piece on the chest is a zremeshed extraction with some ZModeler cleanup. Was trying to keep things loose and speedy on this. Turning on polish in Dynamesh is great for this
Ooh…hard surface mecha. Nice!
1 Like