ZBrushCentral

Meats wire tut???

I was checking the forum the other day & saw a quick tut by Meats Meier on how to do the wire style, I’ve now got a few hours to spare & ZB fired up & I can’t find it anywhere…was I dreaming or has it gone??? :cry:

A link to the thread:

http://www.zbrushcentral.com/zbc/showthread.php?t=21455&page=2&pp=15

And a link to his technique:

I found it through his gallery here at ZBC.

Thanks soooooo much chadtheartist :sunglasses: :+1:

buckster just saw your thread and thought i would say hi, you should know me:D if you don’t check 3d world site the same name :smiley:

Just recently started looking on here as i am really starting to get into zbrush now

will it work on an imported obj model as well or only zspheres?

I thank both Jim M. and Chad for the provided info. This will smooth out workflow in many cases.

It will work on any skinned obj. if you import a model it works if you make a zsphere model…skin it first then apply the method.

Hello mate, how come it took you so long to find us??? :smiley:

I tried this technique out & it works great, I’ll post something later on, cool for obj tip too :wink:

:frowning: I followed all the steps (did it four or five times) and when I try and create the morph target the morph target button is greyed out.

Am I missing something simple that I should know before starting this tut?

Many thanks in advance.

Dave, it works well. I think you have forgotten something. Use a skinned object, store the morph and inflate. In the main helpfile you also can find this. Here the Z was inflated and morphed. Yesterday I tried it with a head and the result was 110 mb!

Attachments

Head.jpg

yes you need to skin it. click the make poly3d button then go to tools and choose the new tool named…PM3D-yourname.ztl

now you can do the tutorial steps.

if you are using one of the zbrush primitives you need to make it a polymesh object first.

:smiley: Thanks Bas Mazur and Aminuts - I tried it again and it works. :+1:

Now to find the right mask or make one in Photoshop.

Thanks again guys - much appreciated.
:smiley:

Not that mind blowing but they look kinda funky…

[pill2.jpg](javascript:zb_insimg(‘5262’,‘pill3.jpg’,1,0))

Attachments

pill3.jpg

They really have a nice rendered quality to them. What material did you start with?

I used a basic metal but just changed the reflection map for an image I did a while back (which had quite a few strong colours in)

Then I just fiddled with the lighting/shadows & render settings…:cool:

I have a question for Bas Mazur-

That’s a beautiful head you have posted up above- did you use ctrl as suggested by Meats to paint a mask… or if not how?

Incidentally, when I follow this tutorial mine also seems to come out reversed from what’s expected, but I just invert the texture in Photoshop and it works fine. I’m sure you can do that in Zbrish, but I’m just not there yet…

Dan
With the control the mask is made. In the Tool>Masking menu I inverted the mask. That’s all :+1:

Excellent sir! Thank you.

Gee… I drew a mask using ctrl, inverted it, but now the "int"button is not there…???

Dan
From th model you made you have to make a skin-object first!
It only works with this kind. After this paint the mask. Invert it or not.
In the maskmenu you will see the button HidePt, press this one.
Go to Geometry and push DeleteHidden. After this you can inflate the mesh!