Hi guys, I have a lot of time without posting, this one personal work made like benchmark to modeling game characters, it takes like 3 weeks to complete, it have around 40k triangles with weapon, al modeling is made in Zbrush and the texture baking is made with 3ds max, the screen shots was grabbed in realtime in 3ds max viewport and the shader was builded in ShaderFX, the images was grabed with 2x standar antialias and viewport hardware shading
I like the over all design he’s quite an interesting character.
My main crits would be his biceps seem a little off (particularly the upper portion as it flows up towards the deltoid). Also the poly count is quite high for a real time character. I’m not saying you could not get away with 40k in current game engines, but your character could be optimized better with out really impacting on his look.
This model is brilliant… very well designed and sculpted.
Thanks for the coment HD CG ADDICT this some skinning issue, i will fix it soon and will upload more images
This looks really cool. I think the Uv’s/normal/bump map needs a little clean up - Below the left thumb is some distorted wrinkles. I’m sure that wasn’t there on the sculpture.
Other than that, it looks awesome! You should animate it.