[font=Times New Roman]I created my model in zbrush resulting from zspheres and did a retopoly also in zrbsuh afterwards. Now i have my retopologized zrbrush tool with 6 subdivision and nice polyflow on the cage.
I would like to take a low subdisision level of it and do the uv job for it in maya than transfer this clean and paintable uv sollution back onto my tool within zbrush that i created in the retopology process and than calculate dispalcements for it based on the maya uvs.
I am very unsure about this workflow für a maya uv job for native zbrsuh tools. beauce
Untill now i only did the low les model form maya with uvs for it already done there- to zbrsuh workflow, so
Any tips are very welcome!
thx in advance