ZBrushCentral

*Maya users* (Moved to Q&T Forum)

For all maya -> zbrush users this is a question for you. When working with a maya object, what are the steps that are needed to follow in order to make it “editable” in z-brush? Some of you might say "Export the object as a obj. file, but before you go any futhur, another question. When in File>Export all, or File>Export selection, it does not give the selection of exporting the model as a obj. file. It only allows you to export is as a mb.(maya binary) , ma. (maya Ascii), or .mov (move). There is no obj. selection. So in numerical order, can some one please tell me how to export a obj. in maya to z-brush. Or another way to export the model to z-brush.

(Sorry for being so proper, but I just feel like being proper right now :wink: )

And while we’re on that topic, can some one also tell me how to export back to maya? Because the only “exports” I found were alpha map exports and image exports. :confused: Or if any of you are nice engouh, can you just tell me how to export from maya to zbrush, then back?

That would be of great honor of such kind gentalman/ gentalwoman. :smiley: :qu:

Stopot

For Maya to export OBJ you need to activate the export library:

Window>Settings/Preferences>Plug-in Manager>
from the path containing the plug-ins click the checkboxes for objExport.lib (loaded and auto-load).

Same prcedure if you want to activate IGES or DWG support for other uses

Cheers

C.