Hi all. I’m working on an animation short in Maya for my semester project. My set is simple, ground and a giant mushroom. I want to try sculpting and painting the mushroom in Zbrush, I know I will be satisfied with the results that way. My question is: will I be able to just import the painted sculpt as an obj. and retain details and color since I will not be animating the ground or mushroom?
You can export displacement, normals, and texture maps from zbrush into maya mantaining a 90-100% of detail