ZBrushCentral

Maya blendshapes exporting upside down

Hi

oddly, when i use the export Blendshapes to maya feature, the model ends up flipped when inside maya. Although if i simply export the files as an fbx, it apepars the right way around!

Ive played with the export flip settings in prefs - but not even those seem to change anything

thanks for any help you can give
Nick

Hi @nickholl

The videos I’ve seen on You Tube show them importing into Maya the right side up without changing anything in ZBrush. Could it be something with your import settings in Maya specific to Bledshapes? I don’t have Maya so I can’t give you a definitive answer, sorry.

It’s an odd one. I’ve discovered that you can simply export as a normal fix with layers and it takes all the blend shapes across the correct way up. And a lot quicker (although doesn’t give you the fancy blend shape controller panel when in maya)