Is it possible to bake a Chrome maya shader into a texture map.
For ex. I have a polygon mesh with UVs, I assigned a chrome shader to the mesh.
I would like the chrome baked into a texture map. (I know its a fake and won’t be dynamic but that is ok)
Does anyone have any steps for doing this? Perhaps there are steps with the Xfer maps feature?
To be specific, I need chrome in a 2d texture map able to be assigned to a mesh for games.
Thanks for any help