So I’ve been banging my head on my monitor with this one. I’m currently trying to export a mesh from Max7 to Zbrush as Quads. I have been unsuccessful in doing this. Every time I import an OBJ that has been flagged to export QUADS it comes in with the UV coordinates severly damaged. I’m attaching an image which pretty much shows the before-from max- to what it looks like upon importing into Zbrush as well as my exporter settings.
I would greatly appreciate anyones help with this problem as I’ve exhausted all of my own resources and noone seems to know what the issue is.