I have a 180cm tall character in MAX, I GOZ it to ZB, then I have to do [deformation> unify] so its scale is apropriate for surface noise effects, otherwise they don’t look right. This creates a problem for me, when I GOZ back to MAX model is much smaller.
I’ve been keeping a copy of a mesh before unifying it so I can use it as a mesh export. but if I want to make some bigger changes than only small detailing while working on unified mesh it forces me to start over…
Is there maybe different approach to it I could use?