My mesh seems to have its UVs flipped as it is imported into Zbrush. I’ve attempted to attach two images of the different UV layouts.
I am using Max2010, OBJ format and ZBrush 3.5.
If the images don’t work, what they show is the same layout but flipped on both x and y axis.
Am I missing some simple step to get the data to be one:one?
Thanks,
Sheila Nash
BioWare