I did a test re exporting my mesh to Max to pose my character then reimport into ZB to re-export the Hiress version, as describe n ths post
http://www.zbrushcentral.com/zbc/showthread.php?p=172775#post172775
Untl now I always thougth that was the export plugin that kills my uvs, but not, the texture is placed as it should but the dsplacement effect is ugly???
[](javascript:zb_insimg(‘1235’,‘probdisplace.jpg’,1,0))
They should use the same textures coordinates right?