Can someon break down the process of using z brush generated normal maps in Max 7.5 plz. As of right now im not getting desired results. Im fine with creating the normal map in z brush2… I m just unsure how to use the normal map inside of max 7. Any help would be great
you will need to flip the nrmap by flipping in z2 or the tiling of 1,-1 in the texture coordinates . and try flipping red , green in the normal bump ‘map’
parameters that usually fixes it up for me